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YoungBuck$ Combat Design - Devlog #8 - Pivot
📍Intro: Huge Pivot It's been awhile! - I've been working on a lot of things related to GDC (check out Back Off Me Booty if you haven't...
Steven Pasinsky
Mar 313 min read
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YoungBuck$ Combat Design - Devlog #1 - Concepting
📍Intro Hi, welcome to my Combat Design development journal 👋. In this journal, I'll be documenting my team's and my own progress...
Steven Pasinsky
Nov 5, 20232 min read
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YoungBuck$ Combat Design - Devlog #7 - Camera Shake and Anim
🧭 Overview I wanted to make better use of the camera shake this week 🎥 and learn how to use AnimNotify events, so I decided to try...
Steven Pasinsky
Nov 5, 20232 min read
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YoungBuck$ Combat Design - Devlog #6 - More Speed More Juice
🧭 Overview This week was another juice week🍹 (it turns out a lot of combat is making even the small things feel really really good). I...
Steven Pasinsky
Nov 5, 20231 min read
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YoungBuck$ Combat Design - Devlog #4 - Animation Issues & Adding Camera Lock
🧭 Overview This week I was short on time⏰ but I was able to do a few things. We met together as a team and had a discussion on what we...
Steven Pasinsky
Nov 5, 20231 min read
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YoungBuck$ Combat Design - Devlog #2 - Slight Change of Direction
🧭 Overview While last week involved plunging straight into the GAS system🚀, it didn't make me a pro. I kept working on understanding it...
Steven Pasinsky
Nov 5, 20232 min read
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YoungBuck$ Combat Design - Devlog #5 - Need For Speed
🧭 Overview This week, I tried to juice the game up a bit more as well as fix some issues from previous blueprints. For the whole team's...
Steven Pasinsky
Nov 5, 20232 min read
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YoungBuck$ Combat Design - Devlog #3 - Refactoring & GAS Training
🧭 Overview This week, I did some refactoring within the Dash attack🔧. Basically, last week, I had hacked together a cooldown⏲️ that...
Steven Pasinsky
Nov 5, 20231 min read
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