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Hey, I'm Steven.

Associate Technical Producer

I sit at the intersection of production, design, and engineering - helping teams turn complex game ideas into clear plans, playable features, and better player experiences.

I like seeing the whole board: the team, the tech, the design, the player, and the path to ship.

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Current Role

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Associate Technical Producer

Supporting gameplay production on an unannounced AAA project.

Focus

AI Systems · Combat Encounters · Technical Design · Gameplay Systems

Production

Milestone Planning · Review Workflows · Cross-Discipline Alignment​

  AFSDF

...More to come!

Highlight

Back Off Me Booty went from a student alt-controller project to GDC 2025 and IndieCade Night Games, where it won

the Audience Choice Award

Projects

Selected projects spanning production, design, technical support, and team leadership.

About ME

Hey I'm Steven! I'm a game producer with a Computer Science and Data background. Basically, I enjoy problem-solving at the intersection of people, tools, design, and "why is this broken?"

I champion player experience, teamwork, and helping good ideas move through production before they fall through the cracks. I've led student teams, worked across design and engineering, and spent way too many hours competing in games at a level where tiny details matter the most.

 

At the end of the day, I want to help build memorable experiences and teams that love the process of making them.

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Ready to talk?

View my resume or reach out directly.

Get in Touch

send me a message

Thanks for submitting!

... or find me on LinkedIn
  • LinkedIn

©2025 by Steven Pasinsky. Created with Wix.com

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